The idea that making games exclusive to the PS5 is hurting sales doesn’t seem to hold up when you look at the numbers. In fact, sales data often shows that the PS5 is the preferred platform for many players. A recent example of this is the Silent Hill 2 remake.
In Europe (excluding the U.K.), 78% of Silent Hill 2’s sales were on PS5, while only 22% were on PC. These numbers include both physical and digital copies, and while Europe is just one part of the world, the sales split is significant.
Some players believe that Silent Hill 2 didn’t sell as well on PC because it has high hardware requirements. But even if that’s true, it doesn’t fully explain the huge difference in sales between PS5 and PC.
Another example comes from Final Fantasy XVI. After initially launching exclusively on PS5, Square Enix later released it on PC. Some people thought the PS5 exclusivity hurt the game’s sales, but its PC release didn’t perform much better. There are various reasons why the game may not have done great on PC, but this shows that exclusivity alone isn’t always the problem.
Next up, the studio behind Stellar Blade, Shift Up, is planning to release their game on PC. It’s still unclear how well it will perform on a platform where full-priced games can be a tough sell.
In short, while some argue that PS5 exclusivity might hurt game sales, the numbers tell a different story.